/**
 * 
 */
package due.pc.pcshoot.gamelogic;

import due.pc.pcshoot.entity.EnemyState;
import due.pc.pcshoot.entity.IEnemy;

/**
 * @author manhhung.vu
 *
 */
public interface IEnemyLogicHandler 
{
	public void onEnemyStateChanged(EnemyState pState, IEnemy pEnemy);
	
	public void applyFiredInfo(float pBallVelocityX, float pBallVelocityY, float pCollisionPointX, float pCollisionPointY);
}
